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Purple color indicates new feature |
Prime |
Broadcast |
Visualize |
Studio |
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Platform |
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Cross-platform support for Mac & Windows |
x |
x |
x |
x |
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64-bit architecture |
x |
x |
x |
x |
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OpenGL 3.0 support (Windows only, needs compatible driver and hardware) |
x |
x |
x |
x |
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Extensive API: C++, Python, C.O.F.F.E.E. |
x |
x |
x |
x |
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Interface & Workflow |
Prime |
Broadcast |
Visualize |
Studio |
|
Context-sensitive, fully-searchable HTML help |
x |
x |
x |
x |
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Commander |
x |
x |
x |
x |
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ToDo List |
x |
x |
x |
x |
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Multiple projects open at once |
x |
x |
x |
x |
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Customizable toolbars / layouts / menus |
x |
x |
x |
x |
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Light and dark interface schemes |
x |
x |
x |
x |
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Unlimited view windows |
x |
x |
x |
x |
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Head-up display |
x |
x |
x |
x |
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Custom pop-up menu |
x |
x |
x |
x |
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Non-modal tools with realtime feedback |
x |
x |
x |
x |
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Collapsible Managers & Palettes |
x |
x |
x |
x |
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Selection / display filters |
x |
x |
x |
x |
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Custom User Data per object |
x |
x |
x |
x |
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Doodle viewport annotation tool |
x |
x |
x |
x |
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Layer system for object & material management |
x |
x |
x |
x |
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Enhanced XRef external instancing / referencing system |
x |
x |
x |
x |
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Tablet support for Wacom and other pen tablets |
x |
x |
x |
x |
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3dconnexion 3DMouse support |
x |
x |
x |
x |
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Stereo display in Viewport |
x |
x |
x |
x |
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OpenGL enhancements |
x |
x |
x |
x |
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Object highlighting |
x |
x |
x |
x |
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Camera matching |
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|
x |
x |
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Camera layout helpers |
x |
x |
x |
x |
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Camera focus picker |
x |
x |
x |
x |
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XPresso enhancements |
x |
x |
x |
x |
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Arabic interface support |
x |
x |
x |
x |
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Data Exchange / Format Support |
Prime |
Broadcast |
Visualize |
Studio |
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QuickTime support |
x |
x |
x |
x |
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AVI support |
Win |
Win |
Win |
Win |
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Image formats - float with layers: PSD, TIFF, OpenEXR |
x |
x |
x |
x |
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Image formats - float: HDR, DPX, RLA, RPF |
x |
x |
x |
x |
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Image formats: BMP, IFF, JPG, PICT, PNG, TARGA |
x |
x |
x |
x |
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Quicktime VR object, panorama |
x |
x |
x |
x |
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After Effects compositing exchange with 3D data |
x |
x |
x |
x |
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Nuke exchange |
x |
x |
x |
x |
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Photoshop exchange |
x |
x |
x |
x |
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Apple Motion compositing exchange with 3D data |
x |
x |
x |
x |
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Apple Final Cut Pro compositing exchange |
Mac |
Mac |
Mac |
Mac |
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Digital Fusion compositing exchange |
Win |
Win |
Win |
Win |
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Shake compositing exchange |
x |
x |
x |
x |
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Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, SRL, VRML2, OBJ formats, COLLADA, Alembic |
x |
x |
x |
x |
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IGES importer |
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x |
x |
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Okino connection - seamless CAD file import via optional PolyTrans software (Windows only) |
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x |
x |
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BodyPaint 3D exchange - 3ds Max |
x |
x |
x |
x |
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BodyPaint 3D exchange - Maya |
x |
x |
x |
x |
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BodyPaint 3D exchange - Softimage |
x |
x |
x |
x |
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BodyPaint 3D exchange - LightWave 3D |
x |
x |
x |
x |
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Modeling Tools |
Prime |
Broadcast |
Visualize |
Studio |
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Parametric object primitives |
x |
x |
x |
x |
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Parametric spline primitives |
x |
x |
x |
x |
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Extrude, Lathe, Loft, Sweep NURBS |
x |
x |
x |
x |
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Polygonal modeling tools with N-gon support |
x |
x |
x |
x |
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HyperNURBs subdivision surfaces |
x |
x |
x |
x |
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Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect |
x |
x |
x |
x |
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Deformers: Bend, Twist, Bulge, Shear, Taper, FFD, Formula, Wind, Explosion, Melt, Shatter, Wrap, Polygon Reduction, Spherify, Spline Rail, Spline Deformer |
x |
x |
x |
x |
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Displacement deformer |
x |
x |
x |
x |
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Collision deformer |
x |
x |
x |
x |
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Camera deformer |
x |
x |
x |
x |
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Smoothing deformer |
x |
x |
x |
x |
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Spline Wrap deformer |
x |
x |
x |
x |
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Shrinkwrap deformer |
x |
x |
x |
x |
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Workplanes |
x |
x |
x |
x |
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Dynamic / inferred guides |
x |
x |
x |
x |
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Guide objects |
x |
x |
x |
x |
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New snapping |
x |
x |
x |
x |
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Interactive brush sizing |
x |
x |
x |
x |
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Raycast selection / RMB |
x |
x |
x |
x |
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Sculpting |
Prime |
Broadcast |
Visualize |
Studio |
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Sculpt functionality |
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|
x |
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Brushes |
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|
x |
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Baking |
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|
x |
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UV Editing |
Prime |
Broadcast |
Visualize |
Studio |
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UV editor |
x |
x |
x |
x |
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Interactive UV mapping by projection types |
x |
x |
x |
x |
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Optimal UV mapping to automatically remove seams |
x |
x |
x |
x |
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LSCM unwrapping and relaxing |
x |
x |
x |
x |
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ABF unwrapping and relaxing |
x |
x |
x |
x |
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Materials & Texturing |
Prime |
Broadcast |
Visualize |
Studio |
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13 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Specular, Glow, Displacement |
x |
x |
x |
x |
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Transparency with absorption, total internal reflections, exit reflections |
x |
x |
x |
x |
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Blurry reflections and transparencies |
x |
x |
x |
x |
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Normal maps: tangent, object or world |
x |
x |
x |
x |
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displacement: intensity (centered), red/green and RGB |
x |
x |
x |
x |
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Choose Photoshop PSD layers per usage |
x |
x |
x |
x |
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Animated textures (MOV, AVI, sequence) with viewport preview |
x |
x |
x |
x |
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Selectable viewport resolution and channel display per material |
x |
x |
x |
x |
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Shading models: Phong, Blinn, Oren-Nayar |
x |
x |
x |
x |
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Fresnel Shader incl. physically correct IOR |
x |
x |
x |
x |
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Noise Procedural shader with 32 different noise algorithms |
x |
x |
x |
x |
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Layer shader |
x |
x |
x |
x |
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Proximity-based Proximal shader |
x |
x |
x |
x |
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Procedural surface shaders |
x |
x |
x |
x |
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Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and more |
x |
x |
x |
x |
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Sub-polygon displacement |
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x |
x |
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New Sub-Surface Scattering |
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x |
x |
x |
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Terrain Mask shader |
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x |
x |
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Enhanced Brick Shader (groove) |
x |
x |
x |
x |
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Wood shader |
x |
x |
x |
x |
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Weathering shader |
x |
x |
x |
x |
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Fresnel 2D shader |
x |
x |
x |
x |
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Pavement shader |
x |
x |
x |
x |
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Normalizer shader |
x |
x |
x |
x |
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Sketch & Toon Art shader |
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x |
x |
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Sketch & Toon Hatch shader |
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x |
x |
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Sketch & Toon Spots (Halftone) shader |
|
|
x |
x |
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3D Painting with layers, all blend modes and Photoshop file compatibility |
x |
x |
x |
x |
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Multi-brush painting of multiple material channels in single stroke |
x |
x |
x |
x |
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Raybrush painting directly onto rendered result |
x |
x |
x |
x |
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Projection painting |
x |
x |
x |
x |
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Exchange projections with Photoshop |
x |
x |
x |
x |
|
camera mapping |
x |
x |
x |
x |
|
ProjectionMan camera mapping workflow tool |
x |
x |
x |
x |
|
Lighting |
Prime |
Broadcast |
Visualize |
Studio |
|
Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot |
x |
x |
x |
x |
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Hard, Soft, Area shadows |
x |
x |
x |
x |
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Visible, Volumetric and Inverse Volumetric lighting |
x |
x |
x |
x |
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Noise within light illumination or visibility |
x |
x |
x |
x |
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Include/exclude light diffusion, specular, shadow per object |
x |
x |
x |
x |
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Custom lens flares |
x |
x |
x |
x |
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Caustics |
|
|
x |
x |
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Color temperature in Kelvin |
x |
x |
x |
x |
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Photometric brightness setting in Candela and Lumen |
x |
x |
x |
x |
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Support of IES light data |
|
|
x |
x |
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Rendering |
Prime |
Broadcast |
Visualize |
Studio |
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Render up to 128,000 pixels square / 32 bits per pixel |
x |
x |
x |
x |
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Bucket rendering |
x |
x |
x |
x |
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Render instances |
x |
x |
x |
x |
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Color profile support |
x |
x |
x |
x |
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Camera white balance |
x |
x |
x |
x |
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Linear workflow |
x |
x |
x |
x |
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Adaptive antialiasing |
x |
x |
x |
x |
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Multi-Pass output |
x |
x |
x |
x |
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Object buffers - specify unique alpha channels per object |
x |
x |
x |
x |
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Ambient Occlusion |
x |
x |
x |
x |
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Global Illumination (IR, QMC, mixed) |
|
x |
x |
x |
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Physical Renderer with physical camera, high-qualitiy depth of field, high-quality motion blur |
|
x |
x |
x |
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Stereo rendering |
x |
x |
x |
x |
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Depth of Field post effect |
|
|
x |
x |
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Vector Motion Blur post effect |
|
|
x |
x |
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Position Pass |
x |
x |
x |
x |
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CineMan Renderman-compliant bridge |
|
|
x |
x |
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Sketch and Toon non-photorealistic rendering |
|
|
x |
x |
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Pyrocluster volumetric particle rendering |
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|
x |
x |
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Improved Physical Sky |
|
|
x |
x |
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3D Sound Rendering |
x |
x |
x |
x |
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Enhanced Picture Viewer now with color correction, image merge and anaglyph preview |
x |
x |
x |
x |
|
Enhanced Watermark post effect |
x |
x |
x |
x |
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Render Queue batch rendering system |
x |
x |
x |
x |
|
Network rendering clients |
3 |
3 |
unlimited |
|
|
Universal Sampler (GI-QMC) |
x |
x |
x |
|
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Radiosity maps |
x |
x |
x |
|
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Enhanced SSS |
x |
x |
x |
|
|
Caustics speed-up |
|
x |
x |
|
Animation |
Prime |
Broadcast |
Visualize |
Studio |
|
Easy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parameters |
x |
x |
x |
x |
|
Record dot animation of all animatable parameters |
x |
x |
x |
x |
|
Automatic keyframing |
x |
x |
x |
x |
|
Cappucino - realtime keyframing |
|
|
|
x |
|
PowerSlider animation toolbar for playback and keyframe manipulation |
x |
x |
x |
x |
|
Timeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modes |
x |
x |
x |
x |
|
F-Curve Snapshot and Reduced Modification curves |
x |
x |
x |
x |
|
Constant Velocity option per track |
x |
x |
x |
x |
|
Keyframe reduction |
x |
x |
x |
x |
|
Keyframe baking |
x |
x |
x |
x |
|
ASCII animation import |
x |
x |
x |
x |
|
Non-linear animation / motion mixing system |
x |
x |
x |
x |
|
Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring |
x |
x |
x |
x |
|
Driver tag |
|
|
|
x |
|
XPresso - node-based Expression Editor |
x |
x |
x |
x |
|
Virtual Walkthrough tool - first-person scene navigation and animation |
|
|
x |
x |
|
Motion Camera |
|
x |
x |
x |
|
Animation Path enhancements |
x |
x |
x |
x |
|
Dynamic Animation |
Prime |
Broadcast |
Visualize |
Studio |
|
Basic particle system |
x |
x |
x |
x |
|
Thinking Particles node-based particle system |
|
|
|
x |
|
Rigid Body dynamics (limited to MoGraph objects) |
|
x |
|
x |
|
Rigid Body dynamics |
|
|
|
x |
|
Joints, Springs, Motors |
|
|
|
x |
|
Soft Body dynamics |
|
|
|
x |
|
Aerodynamics forces |
|
|
|
x |
|
Plastic & Breaking Springs |
|
|
|
x |
|
Breaking Connectors |
|
|
|
x |
|
Cloth dynamics & dressing functions |
|
|
|
x |
|
Hair dynamics |
|
|
|
x |
|
Spline dynamics |
|
|
|
x |
|
MoGraph Tools |
Prime |
Broadcast |
Visualize |
Studio |
|
Cloner object |
|
x |
|
x |
|
Fracture object |
|
x |
|
x |
|
Matrix object |
|
x |
|
x |
|
MoInstance object |
|
x |
|
x |
|
MoText object |
|
x |
|
x |
|
Tracer object |
|
x |
|
x |
|
Spline Mask object |
x |
x |
x |
x |
|
MoSpline parametric spline generator with L-system functionality |
|
x |
|
x |
|
Affect clones' Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Inheritance, Sound, Spline, Step, Target, Time or Volume effectors |
|
x |
|
x |
|
PolyFX polygon fracture deformer |
|
x |
|
x |
|
MoGraph Selection tag |
|
x |
|
x |
|
Beat Shader |
|
x |
|
x |
|
Enhanced Multi-shader (blend) |
|
x |
|
x |
|
Extrude Deformer |
|
x |
|
x |
|
Character Animation Tools |
Prime |
Broadcast |
Visualize |
Studio |
|
Enhanced Character object / autorigger |
|
|
|
x |
|
CMotion - parametric walk system |
|
|
|
x |
|
Joints with full dynamic IK |
x |
x |
x |
x |
|
Skin Deformer supports linear, spherical and blended deformation based on joints |
x |
x |
x |
x |
|
Weight Manager and tools |
x |
x |
x |
x |
|
Auto weighting |
x |
x |
x |
x |
|
PoseMorph morphing and hierarchical mixing system |
|
|
|
x |
|
Mirror tool |
x |
x |
x |
x |
|
Naming tool |
x |
x |
x |
x |
|
Paint tool |
x |
x |
x |
x |
|
Weight effector |
x |
x |
x |
x |
|
VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry |
|
|
|
x |
|
Cluster deformer |
x |
x |
x |
x |
|
Morph deformer |
|
|
|
x |
|
Jiggle deformer |
x |
x |
x |
x |
|
Tension tag |
|
|
|
x |
|
Quaternion tag |
|
|
|
x |
|
Point Cache tag |
x |
x |
x |
x |
|
Muscle deformer |
|
|
|
x |
|
Point Cache deformer |
x |
x |
x |
x |
|
Correction deformer |
x |
x |
x |
x |
|
Surface deformer |
x |
x |
x |
x |
|
Mesh deformer |
x |
x |
x |
x |
|
Squash & Stretch deformer |
x |
x |
x |
x |
|
New Visual Selector |
|
|
|
x |
|
Hair Simulation and Rendering |
Prime |
Broadcast |
Visualize |
Studio |
|
Guide-based Hair system |
|
|
|
x |
|
Hair instancing |
|
|
|
x |
|
Feather object |
|
|
|
x |
|
Fur system |
|
|
|
x |
|
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots |
|
|
|
x |
|
Hair dynamics |
|
|
|
x |
|
Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten |
|
|
|
x |
|
Content |
Prime |
Broadcast |
Visualize |
Studio |
|
Essential presets and demo scenes |
x |
x |
x |
x |
|
Advanced presets and demo scenes |
|
|
|
x |
|
Broadcast Library, incl. materials, cameras and objects |
|
x |
|
x |
|
Visualization Library, incl. materials, presets and architectural objects |
|
|
x |
x |